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Asked By | StillWaiting |
Currently, there is no way to select through items in an ItemList node with a gamepad only. It requires a mouse click on an item first, then it’s possible to go through the list with ui_event inputs.
The .select(idx) method won’t cut it neither, it shows a border on the “selected” item but it won’t receive ui_event inputs
In ItemList.cpp, mouse click event call .set_current(idx) to actually select an item but it’s a private method.
Any way to use ItemList without a mouse?
Thank you.