0 votes

I get this error ---- E 0:00:01.315 createinstance: Condition "rerror.error != Variant::CallError::CALLOK" is true. Returned: __null
<C++ Source> modules/gdscript/gdscript.cpp:127 @ createinstance() ----
every time I load generated terrain. I was following codats infinite procedural terrain tutorial and he didn't get this error.

Godot version 3.2.3
in Engine by (14 points)

You should provide more information. Paste the minimal code that would reproduce this error. What I'm guessing is that you're probably trying to instantiate a scene with a wrong path.

1 Answer

0 votes

Maybe the error is from the engine and not from you. If this is correct, you can re-install the latest version of Godot for your platform.

by (353 points)
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