0 votes

I looked for so long but couldn't find the issue.I used the same code in another scene and it worked.That scene's only diffrence is children count.This is the code:

func check_end():

for i in $Spikes.getchildren()

if i.isingroup("spike"):

i.changestate()

Godot version 3.2
in Engine by (44 points)

do a better search, this error is very common, i answered a similar question a few days ago on this very Q&A

1 Answer

+1 vote
Best answer

$Spikes does not exist. At least not with that name/path

by (1,448 points)
selected by
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