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Asked By
amberlimshin
There’ll be a simple painting app minigame. How do I save the player input (painting) as a texture that can be used later on in the game on other sprites?
For example, the player paints an elephant. The minigame ends. But later in the game in another level/scene, I want to display the player’s input on a painting in a room.
What’s the best way to save the player’s elephant painting for later use?
Duuudee, I have downloaded a bunch of demos on GIT and couldn’t make sense of the code on it. Or like I didn’t even know the terms needed to search this. Thanks man for putting it in layman terms.