0 votes

For some reason my second scene overlaps my first scene during scene transition and all collisions remain from first scene. Im a beginner please help


extends Area2D

export(String, FILE) var nextscenepath = ""
export(Vector2) var playerspawnlocation = Vector2.ZERO

func getconfigurationwarning() -> String:
if next
scenepath == "":
return "next
scene path must be set for portal to work"
return ""

func onPortalbodyentered(body):
Global.playerinitialmapposition = playerspawnlocation
if get
tree().changescene(nextscenepath) == OK:

Godot version 3.2.3
in Engine by (16 points)

2 Answers

0 votes

Already removed the current scene, so you don't need to call queue_free(). I'm not 100% sure this is the problem, but you should start with that.

by (605 points)

Hey thanks,
I tried that but it didn't work.
But using
seemed to work

0 votes

Found the solution if anyone else is a noob like me.

by (16 points)
reshown by
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