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Asked By | Kyrgzten |
My Root node was set up like this
World
- Player
- object
- object2
- object3
- object4
My player has a certain area and when an object enters it prints out the position of the original object. I tried using get_node(“/root/World/object”).get_position()
But object is an instanced scene and I have several object2, object3, object4. Even if object2 enters the area of my player it still prints the position of the original object.