I have the following RedBomb scene:
This RedBomb scene is used in another World scene. The RedBomb node has a script on it which exports a NodePath:
export(NodePath) var trigger_on_interact = null
When I set this NodePath to Tickable via Editor Inspector, it is set to "Tickable" in the RedBomb.tscn.
When I run the game and print
trigger_on_interact, I get
../Scenario/RedBomb/Tickable, which is wrong, and a
The World scene looks as follows:
I don't understand where
../Scenario/RedBomb/Tickable is coming from. Can anybody help?