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Asked By | Aravash |
Using GDScript
In Process:
if not thread.is_active():
thread.start(self, "load_chunk",[thread, x, z])
load_chunk:
func load_chunk(arr):
I’m not sure why this doesn’t ever hit in breakpoint? They are in the same script, thread = Thread.New() in Ready func. load_chunk([thread, x, z])
works when not on a thread. This has been slowing me down for almost a week now. The worst part is, it originally worked! I didn’t change any of the thread elements in my script, either!