I'm making a top down car game in Godot. I need car A.I for the game, but I'm not so good with maths and handbuilt car A.I isn't really that good. I found this awesome new Youtuber "mohsen zare" (youtube channel) who made a neural network library for Godot in C++.
I plan on using this library and mohsen zare's Youtube videos taught me mostly enough to do so, but here's the question:
Which should I use for neural network input: Raycasts to track edges of road or map data?
Here's an example of map data:
00000000
0#333360
02000020
08333350
00000000
The reason I'm thinking about using map data is, that I think using raycasts to track walls doesn't tell the neural network all the same information the player gets. The player can, for example, safely cut a corner if the player sees that the road continues behind the corner.
Edit: By the way there are no walls when exiting the road, but the car will slow down outside the road.