Comment for the PS: CollisionShape is just an editor helper (not an “real” active Node), it adds a shape resource on the parent, these can be added via code too (_shape methods).
eons | 2016-11-10 15:15
So on what node would I put the script? The Area2D or the body it’s colliding with?
PS When I add the CollisionShape2D to the node, it becomes visible as soon as the scene starts, I think this is because it’s on top of a RigidBody2D, is there a way to ignore that RigidBody2D in particular or ignore all RigidBody2Ds?
PSS Nvm I found a workaround to that problem, this worked thanks for the help