Collision shlapes aren't where they're supposed to be

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:bust_in_silhouette: Asked By mymokol

I have several Area2Ds in some of my scenes, they’re used to detect when a mouse clicks somewhere. However, they’re always offset from where I put them in the 2D editor. They are children of the root node, which is in the origin. There is nothing in the code that could move the Area2Ds or the collision shapes. Is there any known problem that could be causing this, or have I just been stupid and messed up my code somehow?

:bust_in_silhouette: Reply From: Traumaticbean

I have not encountered any problem like that, yet. All I can say is that you may have set some offsets unknowingly.