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Asked By | ggez |
godot-rust.
I ran cargo build
but this error pops up in the console:
PS C:\Users\#\Desktop\godot-rust\examples\hello_world> cargo build
Compiling proc-macro2 v1.0.24
Compiling unicode-xid v0.2.1
[...]
Compiling gdnative-impl-proc-macros v0.9.3 (C:\Users\#\Desktop\godot-rust\impl\proc_macros)
Compiling gdnative-derive v0.9.3 (C:\Users\#\Desktop\godot-rust\gdnative-derive)
Compiling miniserde v0.1.13
Compiling gdnative_bindings_generator v0.9.3 (C:\Users\#\Desktop\godot-rust\bindings_generator)
Compiling gdnative-sys v0.9.3 (C:\Users\#\Desktop\godot-rust\gdnative-sys)
Compiling gdnative-bindings v0.9.3 (C:\Users\#\Desktop\godot-rust\gdnative-bindings)
error: failed to run custom build command for `gdnative-sys v0.9.3 (C:\Users\#\Desktop\godot-rust\gdnative-sys)`
Caused by:
process didn't exit successfully: `C:\Users\#\Desktop\godot-rust\target\debug\build\gdnative-sys-716dd102209477b8\build-script-build` (exit code: 101)
--- stderr
C:\Users\#\Desktop\godot-rust\gdnative-sys/godot_headers\gdnative/string.h:39:10: fatal error: 'wchar.h' file not found
C:\Users\#\Desktop\godot-rust\gdnative-sys/godot_headers\gdnative/string.h:39:10: fatal error: 'wchar.h' file not found, err: true
thread 'main' panicked at 'Unable to generate bindings: ()', gdnative-sys\build.rs:218:43
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
warning: build failed, waiting for other jobs to finish...
error: build failed
Any ideas?