I have a very simple shader that just sets the normal to:
NORMAL = normalize(vec3(-1, 0, 1));
when I enable lighting, it has white artefacts at the edges (1 pixel, no matter how far I zoom in):
when I set the render mode to
unshaded, the lines don't show up.
Any ideas how to prevent the white lines ?
this also happens when I run the scene (and enable more normals etc...):
Any ideas how to prevent this?