Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Corruptinator | |
Old Version | Published before Godot 3 was released. |
Hello! Does anybody know using GDScript to access outside the project folder to open files and other materials that can be used as a secondary addon, aka DLC
I know that there is a way in GDScript that we can use a certain command to access a certain folder in a PC or MAC to get to the external folder that exists outside the game, which maybe it can be useful for installing mods or addons?
It’s nothing important or critical but it was a good question with a good example answer that was lost due to the replacement of the old Godot Forums with the new one.
For example let’s say my addon folder is located in “C://[USER]/game_location/addons” and I wanted to access the mod folder containing extra TSCN and TRES files necessary to implement the addon…
I can tell you just this (my answer).
https://forum.godotengine.org/8667/how-easy-is-it-to-decompile-a-data-pck-file
On top of that, heard that Godot 3 will improve some things, also change all the way projects work (won’t be compatible with 2), maybe making easier multi-package, patch, dlc and mods.
eons | 2016-11-09 14:31