So, for the project I am working on I wanted to implement a working Vector lightbar on a police vehicle (as seen on vehicles of the NYPD).
My idea for the implementation was to use a mesh with transparency and within a
OmniLight as light, as this seems to me the best solution to the problem, as I also want to try to include an additional, animated mesh so I can simulate rotating lights.
However, the mesh looks not as intended:
I am aware that there is a known limitation with transparency sorting, and I could probably circumvent this problem by putting a different lightbar on the vehicle, but I would first try if I could make this possible.
So, my question is if there is a way to make this reasonably work inside Godot with the known limitations.