0 votes

I am making a client server turn based game and I am wondering what is the best way to handle network issues?

Suppose a player disconnected (Say for a transient network issue) and is trying to join back. How is that be handled?

Game cannot continue without that player so we have to join him back in the game at the point he lost the connection. How is this handled?

in Engine by (16 points)
recategorized by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.