Godot Client Server Game: How to handle network issues?

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:bust_in_silhouette: Asked By MSDOGRA76

I am making a client server turn based game and I am wondering what is the best way to handle network issues?

Suppose a player disconnected (Say for a transient network issue) and is trying to join back. How is that be handled?

Game cannot continue without that player so we have to join him back in the game at the point he lost the connection. How is this handled?