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I've heard that games like minecraft are what they call voxel based games, after doing a bit of research i found that voxels are just a grid of data that is usually used in 3d space

My question is What is the best way to make a game like minecraft which has probably hundreds maybe thousands of blocks instanced without destroying my computer?

I've heard about the chunks method which divides the world into chunks but how can i put that to practice?

Godot version Godot 3.2.3 stable
in Engine by (60 points)

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