0 votes

I'm trying to get an application published on FDroid, however one big problem is that they don't like having prebuilt binaries.

Godot's Custom Build template contains a prebuilt binary used for building the APK, namely:

/android/build/libs/release/godot-lib.release.aar

I need to build the whole project from scratch, meaning I need to generate agodot-lib.aar file in place of this prebuilt. Is there any way of doing this?

Godot version 3.2.3-stable
in Engine by (122 points)

1 Answer

0 votes

Hi there,

Did you have any success with this? I'm looking to get my open source game into the FDroid store also but am not sure where to start or how to have Godot's code work with their build system.

Thank you

by (824 points)
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