0 votes

Should I use a OpenSimplexNoise texture or should I clone CSG Mesh substractions or is there a other better way?

Is CSG Mesh good at exported games?
How do I have to use the OpenSimplexNoise to create caves? (Which type of Vector calculation do I need?)
Can I substract a hole into a mesh cube (not CSG)?

These caves should be 3d and procedural.

I hope someone can help me.
Gamemap

in Engine by (114 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.