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Asked By
Dragon20C
I was following a tutorial about grid movement and they are using unity of course not everything is plug and play but this section confused me he used
:transform.localEularAngles = current_dir
current_dir being one of the vector3.Forward etc, so whats a better way of setting the rotation, thanks!
Godot Doc (try saying that 3 times fast) advises that you avoid using Euler Angles and for good reasons too. in fact i think that guy’s method was pretty good for the century he was in but not by today’s (You’ll never be able to fly a plane accurately using them).