I'm making a peer to peer game, in which players sync info between them.
I found I had a sync loop (player x syncs player y, and the sync triggers a new sync from player y to x, and so on in a loop). I'm concerned that there might be other loops, and they are hard to find. I need a log of my network activity, to help me find them.
Is there a way to log all the rpc calls made by a client (regardless of specific node)?