0 votes

I'm making a peer to peer game, in which players sync info between them.
I found I had a sync loop (player x syncs player y, and the sync triggers a new sync from player y to x, and so on in a loop). I'm concerned that there might be other loops, and they are hard to find. I need a log of my network activity, to help me find them.

Is there a way to log all the rpc calls made by a client (regardless of specific node)?

Godot version 3.2.3
in Engine by (125 points)

1 Answer

0 votes

Found it:
Debugger (in the lower tool bar) -> Network Profiler

by (125 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.