0 votes

Im calling a function which needs to check if its NOT inside Scene tree IsInsideTree then call self _Ready() method.

E.g. you would do this in Gdscript:

func some_function(text: String) -> void:
    bbcode_text = text
    if not is_inside_tree():
        yield(self, "ready")

What would be equivalent of the above code in C# (csharp)

Godot version 3.2.3.stable.mono
in Engine by (26 points)

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