Problem with _physics_process, Invalid call to function move_torwards. In my player node.

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:bust_in_silhouette: Asked By BraveHeartMA

extends KinematicBody2D

const ACCELERATION = 500
const MAX_SPEED = 80
const FRICTION = 500

var velocity = Vector2.ZERO

func _physics_process(delta):
var input_vector = Vector2.ZERO
input_vector.x = Input.get_action_strength(“ui_right”) - Input.get_action_strength(“ui_left”)
input_vector.y = Input.get_action_strength(“ui_down”) - Input.get_action_strength(“ui_up”)
input_vector = input_vector.normalized()

if input_vector != Vector2.ZERO:
	velocity = velocity.move_toward(input_vector * MAX_SPEED * ACCELERATION * delta)
else:
	velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)

move_and_collide(velocity * delta)

This is the code and I am not sure what the problem is. Also i keep getting errors that mention C++ even though I am using gdscript.

The C++ error comes with GDscript error btw, since GDscript isnt a real programming language its made using another (C++) and of course godot itself is a program that was coded in C++ its only natural to get a C++ error

Kurotsuki | 2021-03-09 06:26

Oh I see, I appreciate the information and will keep that in mind moving forward.

BraveHeartMA | 2021-03-09 20:12

:bust_in_silhouette: Reply From: estebanmolca

You are passing a single parameter to the function:
velocity = velocity.move_toward(input_vector * MAX_SPEED * ACCELERATION * delta)
it should go something like this:
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)

Understood, I will try this. Thank you for your help.

BraveHeartMA | 2021-03-09 20:46