0 votes

like in this video but in 2d

Godot version 3.2.3.stable.official
in Engine by (154 points)

1 Answer

0 votes

It would be very simple in 2D, just use sprites for the track (You could draw the whole track in a single sprite)

Then, to prevent the cars from going off the track, i would use CollisionPolygon2D to make the "Outside" borders and another one for the "Inside" borders

by (306 points)
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