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Asked By
mydoghasworms
Old Version
Published before Godot 3 was released.
Is it possible, in the editor, to make the play screen smaller (i.e. when testing with F5 or F6)?
I am developing a portrait game that should work with 1920x1200 resolution. However, this is taller than the screen I am developing on, so when pressing play, part of the screen is not visible.
I have looked through all the editor settings without joy, and on the project settings there are test_width and test_height options, but these don’t cause the display to scale.
In the project settings, I set stretch_mode to “viewport” and stretch_aspect to “keep”. (I think I did this for my first test mobile game, come to think of it now).