Lag when I'm running debug

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:bust_in_silhouette: Asked By LeCactusTP

So I’m new to godot engine and already learned some basics. I just made a quick top down shooter. When I run debug it’s normally about 120 fps, but after 5 seconds it goes to 2 fps. Does someone know hot to fix this?

Could you give us more details about the game? Maybe show us some of the code?

Ertain | 2021-03-08 06:02

Maybe somewhere in your code you have an array that kept on expanding without stopping, if it was something like a while loop with no break statement im sure the program would just crash
Ir maybe you have too many nodes in the scene which really affects performance

Kurotsuki | 2021-03-09 12:03

It is not actually the problem in the code. Even when I run a template it starts lagging. It shows green numbers in the top left corner.

LeCactusTP | 2021-03-10 10:04

seems like its most likely a problem with your computer, try to free up some space and check anywhere if there’s a corrupted file

Kurotsuki | 2021-03-10 14:29