0 votes

I want to change the origin and rotate around this but when I change global_transform_origin it moves the entire node. how I do this?

Godot version 3.2
in Engine by (195 points)
recategorized by

1 Answer

0 votes

The only logical way i can think of is with an external tool like Blender where you can offset the origin from the Mesh spatial

Practically though its better to create an offset point from your origin and rotate your Spatial around that but if math hurts your brain then the best solution would be to have a parent like Position3D for your node and rotate that instead

by (6,264 points)
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