0 votes

I want to change the origin and rotate around this but when I change global_transform_origin it moves the entire node. how I do this?

Godot version 3.2
in Engine by (183 points)
recategorized by

1 Answer

0 votes

The only logical way i can think of is with an external tool like Blender where you can offset the origin from the Mesh spatial

Practically though its better to create an offset point from your origin and rotate your Spatial around that but if math hurts your brain then the best solution would be to have a parent like Position3D for your node and rotate that instead

by (4,132 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.