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Asked By | Gamemap |
In my code I have the following:
print(AudioServer.capture_get_device_list())
AudioServer.capture_set_device("Stereo Mix")
print(AudioServer.capture_get_device())
In the Output it says:
[Default, Stereo Mix (Realtek High Definition Audio), Microphone (Realtek High Definition Audio)] Default
This didn’t worked also:
AudioServer.capture_set_device("Stereo Mix (Realtek High Definition Audio)")
Stereo Mix is enabled.
Do I make something wrong or is it a bug?
I have created a issue report.
`AudioServer.capture_set_device()`and `AudioServer.device()` do not work on Windows · Issue #46710 · godotengine/godot · GitHub
Gamemap | 2021-03-06 11:04