0 votes

I'm using a Sprite which has an AnimatedTexture, with its pause attribute set to true.

At some point I want to start the animation, so I execute:

$Sprite.texture.pause = false

The animation starts indeed, though not immediately but after a delay of about 1 sec.
How can I get the animation to start right away?

Godot version 3.2.3
in Engine by (121 points)
edited by

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