Here's two possible ways to do it:
Potential solution 1
Find all of the Sprites and flip them:
# This will be true if the player's trying to move to the left.
# If the player's not trying to move to the left, then it will be
# false.
var flip_h = velocity.x < 0
for child in get_children():
if child is Sprite:
child.set_flip_h(flip_h)
Potential solution 2
This is probably the better way to do it. First, make sure that all of the Sprites that you want to flip are in a group named "to_flip". Then:
# This will be true if the player's trying to move to the left. If
# the player's not trying to move to the left, then it will be
# false.
var flip_h = velocity.x < 0
get_tree().call_group("to_flip", "set_flip_h", flip_h)