Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | javrocks |
When my player gets to close to the enemy i would like the enemy to attack.
I would like to do it with code and not collision shapes
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | javrocks |
When my player gets to close to the enemy i would like the enemy to attack.
I would like to do it with code and not collision shapes
Reply From: | reshadiye1 |
Well, i will try to explain how to do.
Firstly we need to learn that we are approaching the enemy.
I think we can do this with:
const MINIMUM_DISTANCE = 300 # minimum 300 pixel
onready var enemyNode = $EnemyNode # enemy node
onready var myNode = $MyNode # our node
func _process(delta):
if enemyNode.global_position.x - myNode.global_position.x < MINIMUM_DISTANCE:
_on_area_entered():
func _on_area_entered():
#do somethings
i hope this will be helpfull for you.
If you want to do it like that, you need to use
abs(enemyNode.global_position.x - myNode.global_position.x) < MINIMUM_DISTANCE
Otherwise, it will only work correctly when the player is to the left of the enemy.
archeron | 2021-03-03 23:03