Variables in a sprite reference

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:bust_in_silhouette: Asked By JerryHayat

I have a huge code for generating sprites, and their number annoys me a little …

Can I create a universal link where the filename is equal to the selected variable

Example:
Old code

sprite1.texture = load ("res: // Assets / Magic RPG / Sword / Effects / 1.png")

Idea

var link = 1
sprite1.texture = load ("res: // Assets / Magic RPG / Sword / Effects / link.png")
:bust_in_silhouette: Reply From: reshadiye1

Well, it is easy.

Firstly honestly i don’t got your problem, but probably you’re wanting like this:

var link = 1
sprite1.texture = load ("res: // Assets / Magic RPG / Sword / Effects /"sprite" + str(link) + ".png")

But you should change name of your sprites, example:

1.sprite1.png
2.sprite2.png

etc etc…

i hope this will help you.

I have already tried this option, but now I will try to change the names of the sprites

JerryHayat | 2021-03-03 17:39

Yes, also I am using this way. It is easy for me, you should change :slight_smile:

reshadiye1 | 2021-03-03 17:44

This worked with new sprite names.
Thank you so much!

JerryHayat | 2021-03-03 18:19

Your welcome

reshadiye1 | 2021-03-03 18:21