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Asked By | Amateur.game.dev. |
On my main menu, I have a “new game” button and once pressed it takes you to the character creation scene:
func _on_NewGame_pressed():
get_tree().change_scene("res://Character_Creation_and_naming.tscn")
Instead of taking me to the character creation scene, it takes me back the the “start screen”, which is the animation that plays before you go onto the main menu.
I just realised that, for some reason, my start screen has overwritten my character creation scene. Is there a way to get it back to the previous save?
Sadly, I dont think there is a way to solve your problem.
Your scene is lost. You will just need to create a new one
code | 2021-03-02 16:44
luckily I had a copy of the scene when I attempted to put my game on a usb drive, but most of my progress is gone.
Amateur.game.dev. | 2021-03-02 16:55
In the future, consider using a version control system. I’ve gotten in the habit of using Git for my Godot projects, and it’s been nice to be able to go back to a previous revision when I mess something up.
Jayman2000 | 2021-03-02 17:35
can you please link me the version control that you use? Thank you
Amateur.game.dev. | 2021-03-04 21:24
I use Git.
Jayman2000 | 2021-03-05 02:50