0 votes

how to make a node follow another node keeping the position?
if I do this it changes the position to the node and I want to keep it

global_transform = node.global_transform
Godot version 3.2
in Engine by (195 points)

Not entirely sure what you mean but I think you're either looking for look_at or basis.

1 Answer

+1 vote
by (20 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.