0 votes

Again silly question, but I cannot figure out why does following code draw 2 lines instead one ?

func _draw():
if shooting and raycast.enabled:
    var raycast_collision_point = raycast.cast_to.length()

    if raycast.is_colliding():
        var collider = raycast.get_collider()
        if collider.has_method("hit"):

        raycast.enabled = false
        raycast_collision_point = get_global_transform().origin.distance_to(raycast.get_collision_point())

    draw_line(raycast.position, Vector2(raycast_collision_point, 0), Color(234, 229, 52, 0.5), 1, true)

    shooting = false

func _on_RangedWeapon_attack_started():
 raycast.enabled = true
 shooting = true

func _on_RangedWeapon_attack_finished():
 raycast.enabled = false
Godot version 3.2.3.stable
in Engine by (87 points)

Edit fixed somehow, not sure what exactly was the issue.

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