if you load a texture on a sprite, its less sharp. is there a way to fix that?

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:bust_in_silhouette: Asked By dezekeerjoran
:warning: Old Version Published before Godot 3 was released.

if load a texture on a sprite2D, its less sharp likether is a blur over it. is it possible to fix that?

:bust_in_silhouette: Reply From: Zylann

If you want to see the pixels or the texture as “squares”, you have to disable the filter option in the texture resource (and mipmaps too so you won’t have this problem when scaling down sprites).

enter image description here

If you are going to need that for every texture in your game, you can set this option to be the default in Scene → Project Settings → Image Loader → filter.

:bust_in_silhouette: Reply From: evs

Yes, it’s probably mipmaps and/or filtering have a look here:

http://docs.godotengine.org/en/stable/tutorials/asset_pipeline/importing_textures.html