2D texture with weird pixel

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By BingrunJ
:warning: Old Version Published before Godot 3 was released.

Hi, I have a problem when I trying to make a tile 2d map.


I draw a 50x50 pixel square as a tile map texture


As a sprite, I disable the Filter check box to avoid it get blurry.


After that, I found there is still some weird pixel on the map. Like a transparent picture over on it.

How can I fix it? Do I miss something?
Thanks!

Two problems with your question: first, images are missing, and second, you should post it into Engine and not Projects.

Bojidar Marinov | 2016-03-07 11:27

Sorry for that, update now.

BingrunJ | 2016-03-07 11:41

:bust_in_silhouette: Reply From: kocholes

For pixel art, it’s better to disable all the flags and set the storage to Uncompressed. I think your problem is the Mipmaps flag.

I guess you don’t talk about the Repeat and Mirrored Repeat flags, because they look so useful for backgrounds…

Bojidar Marinov | 2016-03-07 12:23

Hey, I just realized the problem is coming from my texture after I post the question here.

There is a feature called onion skin in my pixel painting software, and it did the blend effect on my texture and I didn’t even notice that ( the texture is too small for me to find the tiny different… ). So it’s not the problem of godot.

Anyway, thanks for the reply, it might be a good advice for me to make a pixel game.

BingrunJ | 2016-03-07 12:24

@Bojidar Marinov I will check this out, thanks! :slight_smile:

BingrunJ | 2016-03-07 12:32

You’re right, thanks!

kocholes | 2016-03-07 16:49