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703337
I can’t figure out how to get an Area2D to move other objects in the scene with code using the area_entered signal. I think the code would maybe need a transform 2D?
Why can’t you just change the position of the area that entered it?
exuin | 2021-02-25 04:48
Because that’s exactly what I don’t know how to do.
The area_entered signal has the area that entered as an argument. In your _on_area_entered(area) function, or whatever you called it, just change the position of the area with
area.position = new_position
I’m not exactly sure what to put into the space where new_position is. I can only seem to put in a single number before it stops working.
703337 | 2021-02-25 06:57
Position is a Vector2. So you’ll need to put a value of that type in there.