Node Tree
┖╴Position3D
┠╴Viewport
┃ ┖╴Camera
┖╴MeshInstance
Viewport Settings
Size = Anything that is not zero and is po2 example x:512 y:512
Transparent Bg = On
Render Target > V Flip = On
Camera Settings
Current = On
MeshInstance Setup
Mesh = QuadMesh
Material = SpatialMaterial
SpatialMaterial Setup
Resource > Local To Scene = On
Flags > Transparent = On
Flags > Unshaded = On
Albedo > Texture = New ViewPortTexture > Viewport