I'm transforming between local and global space in 3d.
Transform2D has xform
/ xform_inv
for the origin and basis_xform
/ basis_xform_inv
for the basis.
But Transform (3D) has xform
/ xform_inv
(which works great), but basis_xform
is nowhere to be seen in 3d...
What should I use to transform the basis from local to global and vice versa?*
Thanks!
*Please don't say "linear algebra"!