0 votes

I'm transforming between local and global space in 3d.

Transform2D has xform / xform_inv for the origin and basis_xform / basis_xform_inv for the basis.

But Transform (3D) has xform / xform_inv (which works great), but basis_xform is nowhere to be seen in 3d...

What should I use to transform the basis from local to global and vice versa?*


*Please don't say "linear algebra"!

Godot version 3.2.3
in Engine by (1,789 points)
edited by

It's in Basis, somehow I missed it when I first looked. Marked as resolved.

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