Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | avencherus | |
Old Version | Published before Godot 3 was released. |
I’m playing around with Path2D and it is something that I may want to use to animate things like chains. I’ve been wondering if there is some technique for quickly animating say 30-40 objects on a path, getting them to complete a full revolution, relative to their starting location on the path.