0 votes

Quiero que mi kinematicbody2d (player) se mueva pero no se detenga

Godot version 3.2.3
in Engine by (12 points)

1 Answer

+1 vote

en la función moveandcollide () o moveandslide(), debe ingresar un valor constante.
como aquí:
moveandcollide(Vector2(0,1)) o moveandslide(Vector2(0,1)) - seguirá moviéndose cuesta abajo todo el tiempo

by (32 points)
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