0 votes

How to make camera follow player by path?

Godot version 3.2.3
in Engine by (37 points)

1 Answer

0 votes

The easiest way I've come up with is to move it based on distance but it's crucial to design the level in a way that doesn't allow the player to venture too far off the path.

path_follow.offset += player.global_transform.origin.distance_to(camera.global_transform.origin) - 10
#the last value should be the closest distance the player can get before the camera moves backwards
by (3,225 points)
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