0 votes

Title says it all. Which node would be most beneficial if I'm not going to use physics in anyway?

in Engine by (20 points)

2 Answers

0 votes

Node2D if you don't need collision at all

KinematicBody2D if you want collisions and your own physics

by (408 points)
0 votes

If you want collision detection, then use an Area2D. I would use an Area2D for the player in a game like Pac-Man or Space Invaders.

by (365 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.