0 votes

Title says it all. Which node would be most beneficial if I'm not going to use physics in anyway?

in Engine by (20 points)

2 Answers

0 votes

Node2D if you don't need collision at all

KinematicBody2D if you want collisions and your own physics

by (394 points)
0 votes

If you want collision detection, then use an Area2D. I would use an Area2D for the player in a game like Pac-Man or Space Invaders.

by (361 points)
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