0 votes

I've been trying to make a dialogue script. I can initialize it without a problem. Once it finishes it initializes itself again. I've looked at it from all angles and I'm confused. If anyone can tell me what I did wrong I'd really appreciate it.

func _input(event):
if (Input.is_action_just_pressed("ui_accept")) && (interacting == false):
    #Note: Deal with mulitple instances?
    print("start")
    start_player_interaction()

func start_player_interaction() -> void: #-> Void means that a function dosen't can return a void/null
    if (target != null):
        interacting = true 
        print("Me Again")
        target.Initiate_Interaction() 

func end_player_interaction() -> void: 
    print("end")
    interacting = false 
in Engine by (12 points)

you never seem to call end_player_interaction()?

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