Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Mahmoud_Official |
if I have a 2 kinematicbody2d’s I want one to have the position of the other body so it can teleport to it, please help.
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Mahmoud_Official |
if I have a 2 kinematicbody2d’s I want one to have the position of the other body so it can teleport to it, please help.
Reply From: | exuin |
You get the node via its path and then access the position property.
I did, this is what I did:
var instance_object = preload("path of scene")
func _physics_process(delta):
self.position = instance_object.position
it doesn’t work and gives me an error, please help.
Mahmoud_Official | 2021-02-18 15:44
Did you instance the object? What is the error?
exuin | 2021-02-18 15:45
I have a main node containing two players I want to access the player’s position so one can teleport to the other I am having trouble and errors like :
" invalid get index ‘position’ on ‘base packed scene’ ".
Mahmoud_Official | 2021-02-18 19:09
You need to instance the object first.
exuin | 2021-02-18 19:10