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I am following a unity tutorial about making a voxel mesh and when I want to add a triangle to the top of the block it goes towards me instead of going back to make a block, so i need to -1 in the vector3 array, so is godot using a different way of transform instead of it going back it goes forward?

here is the diagram I am using :https://pasteall.org/pic/0a069eab6e0342b58bc8419bd613308b

Godot version 3.2.3
in Engine by (164 points)
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1 Answer

+1 vote
Best answer

Yes. I don't use Unity but based on the diagram, Unity's positive z is away from the player while Godot's positive z is towards the player. Have you read this?

by (8,526 points)
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