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Asked By | Dragon20C |
I am following a unity tutorial about making a voxel mesh and when I want to add a triangle to the top of the block it goes towards me instead of going back to make a block, so i need to -1 in the vector3 array, so is godot using a different way of transform instead of it going back it goes forward?
here is the diagram I am using :Legobet88 🀄 Trustworthy Agen Situs Slot Online Bet88 Terpercaya Ter- Gacor Hari Ini 2024