Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Scayze | |
Old Version | Published before Godot 3 was released. |
Hey everyone!
Is it possible to create an single ParticleBurst in the exit_tree() function?
I was trying to, and created a Particles2D node in said function, set all the values and added it as child, and was hoping the first burst would release before the object was getting destroyed. i was wrong. is there another way to do it?
Like adding/moving the particle emitter to, maybe, the parent of the node exiting the tree?
eons | 2016-11-02 01:22