0 votes

I'd like to recreate the effect in this video, where the fog follows the character. Currently, in my 3D scene, I have a WorldEnvironment node set up with a black sky color and fog enabled with depth enabled, depth begin set to 5 and depth end set to 15. I can't find any way to make the visible area not covered by the fog follow any other object than the current camera. Is it possible to change this at all?

Godot version 3.2.3-stable
in Engine by (12 points)

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